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ck2 best pagan religion

आजको खबर   |    प्रकाशित : २०७७ माघ ७ गते ३:१३

Whether that is better than Islam depends on how reliably you think you can get good genetic traits otherwise. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. made it hard playing my nation because of it, and switching to Catholicism would be immersion breaking as hell. Sunni is better. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. 3. Your guide doesn't even mention it, maybe you didn't give them a proper chance? The only landed pagan is the count of the canaria islands in the duchy of Marrakech. Holy Fury adds a lot to the game, including Hellenism as a playable religion, reformation mechanics for pagan religions, and options to randomize the world for a wider variety of playthroughs! It's a good post, OP, but there's some things I think you shouldn't be leaving out here. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. implemented Features: -All counties independent and Nomadic. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. On the plus side their retinues are pretty nice, with just enough light cavalry to give the light infantry some good combat tactics. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. they also get the overseas raiding capabilities as norsemen do. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. ... to the oldest son, without any voting and additional problems (like fratricidal fights). On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. Not sure what you mean by this. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. I didn't forget them, just didn't include them. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. Hermetics can induct vassals of 'wrong' religions into the society. Press J to jump to the feed. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes Magis. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. Press question mark to learn the rest of the keyboard shortcuts. Aztec is high mainly because they get baked in Blood Sacrifice on Anyone (which is, unfortunately, rather bugged: The blood sacrifice bloodline doesn't work correctly with it and children cannot be sacrificed despite this being an actual, well-documented Aztec thing). Miaphysite (Heresy: Monophysite) 4. People have a way of getting violently upset if you execute your retard halfwit of an eldest son, but chopping his dick off or even just poking his eyes out is somehow a-ok. Fun times. ... Best Succession Laws Ck2. Just my personal opinion. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. any culture or religion mix that can raid, can raid overseas. This was to prevent the game from crashing when nomads/tribals raze a holy site. Cookies help us deliver our Services. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. There's plenty of Berber Muslims to fix this problem, though. Feels like a bastardized version of catholism. In Crusader kings I am playing as Pomerania and as a matter of making my game more interesting I decided at the start to not convert to Catholicism and stay as a Slavic pagan until the end of the game. Anyway, good guide OP, I don't disagree with much else. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. from HF_sainthood_events. Just reporting on what exists, and Islam is basically feudal+. Crusader Kings II Cheats : This cheat for Crusader Kings II [PC] has been posted at 21 Jan 2013 by Passerby and is called "Best event IDs". An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. What would the world look like in a thousand years? Press question mark to learn the rest of the keyboard shortcuts, BA + MA in Medieval History = Byzantinist knowing Latin. Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. Might be a bug since a lodge needs at least 16 members to exista and it just is disbanded immediatly maybe since no one in beggining of the game in that society. Nestorian (Heresy: Messalia… I fear the idea of thousands of muslim troops flooding into france yearly for raids with no real way to retaliate. If you're an Ibadi Berber, you also get to holy war literally everyone. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. Found in small quantities in subsaharan Africa. Pagan religions start without a religious head, but gain one once the religion has been reformed. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Seriously, stay away. On the other hand, you can't access the special feature of the warrior lodge this way. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. Sometimes simple solutions are the best. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Caliphs, however, cannot declare Jihads … Has raiding, a hefty bonus to morale and a huge holy order, which are nice bonuses if you can get some use out of them. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? However, the longer the faith goes unreformed, the weaker it becomes. Enjoy your generational hermetic family. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. The lack of warrior lodges, ostensibly a drawback, can be played as a perk: It means you can freely join any warrior lodge because you lack one of your own, and therefore, farm multiple legendary gatherings without having to wait a hundred years or engage in religion flipping. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. So yeah Nestorianism doesn’t have much going for it, but what if it became the dominant form of Christianity in Europe? What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? Prevalent in Finland and northernmost part of Russia. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. By using our Services or clicking I agree, you agree to our use of cookies. like literally nothing is special about it in-game. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. 1" as the ID for the first event, "D_Hunting. Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. Zunists also get +30% levy size and +20% to heavy infantry combat, making them a huge boon to feudal realms and/or heavy infantry based cultures in addition to their religious festival having the chance to grant nice traits and a holy order consistenting entirely of heavy infantry and light cavalry. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. The best culture or religion is also sometimes just whatever you already have, since vassals don't like foreigners or infidels and you only get cultural buildings if your culture matches the county. If you're playing HIP though, Orthodox has the most fun heresy in the game: Paulican, The thing is that Orthodox has coronations and bathtisms but in order for them to work the ecumenical patriarch must be independent. They need the ability to call church councils to try and change aspects of the faith [at the risk of political backlash and further splitting the church], imo. Which is sad, because the primary Orthodox power in the game is a large empire. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. they were THE religion with actual warrior lodges. Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. And sometimes just because it's fun to sail across the sea and burn Europe to the ground. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. These are Christian, Muslim, Pagan, Zoroastrian, Indian , and Jewish. Notes: 1. Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. Pagan Kings takes you back to a time before history. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. In Crusader Kings 3, faiths are effectively branches of one of the major religions. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. Suomenusko - Finnish polytheistic pagan religion. I raid overseas as slavs or romuvans no problem. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. Mongols: The same as above, but no compounds. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). A note on temples: Just because you can hold them, doesn't mean you should. Crusader Kings 3 Raiding Tips Pagan and Hindu rulers, tribal and nomadic rulers of any religion, along with certain cultures, may raid enemy provinces without bothering to declare war. I’ve found I don’t mind featureless religions personally. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. Heresy Expansion mod strives to give a more satisfying experience to playing heresies in Crusader Kings 2. Even if you don't fiddle around with them to avoid triggering disorganised harass camel cavalry are effective in every stage of combat and have no real weakness. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Additionally, the Fylkir and the High Priests can declare Great Holy Wars on Pagans not of the same religion. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. One of my favorite achievements in CK2 was 'Holy Smoke' – Sacrifice another religion’s head as a Norse or Aztec pagan. As a game concept, a Religion is defined by four main things: What Traits are considered Sins and Virtues (3 each by default) What Religion Family it belongs to (Abrahamic, Oriental, or Pagan) What the standard religious … As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. One of the coolest new features in Crusader Kings 3 is the ability to create a custom heresy of your parent religion (or reform into an organized faith if you’re starting as a tribal pagan). Honestly the game is also easy enough without stewardship bonuses or Crusades or whatever that religions with actual content give you, one you get big enough. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. Agreed, it really is sad that orthodox have no cool unique features. Have I got the religion for you! The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Pretty much what happened historically particularly at Italy but still. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. 2. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. Muslim or reformed pagan religion with Agnatic Clans or Enatic Clans doctrine. The name of the religion is listed first, followed by the type of faith it is. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. What are best options when reforming a pagan faith. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. The other pagan religions get a normal high priest who is a vassal to the ruler who reformed the religion. Each of these (except Zoroastrian and Jewish) is subdivided into multiple branches, which may in turn have their own sub-branches known as heresies. The religion is also spread by British mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). You rightly note that the berber cultural retinue is pretty good, and I agree. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. There are six main religious groups in Crusader Kings II. +30% global morale boost is nothing to disregard. Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. 30 lucky captains from each server will receive Lucky lottery rewards. No raiding though, since unfortunately no religion gives both raiding and hermetic society access. A random culture and pagan religion is formed (as in completely random, using all the parameters available for religions and cultures in CK2, as well as forming a unique language used to name characters, provinces, kingdoms, gods, religions. Rather, it is brought over to the America's by the Redcoat Dominion; British invaders who try to retake the colonies on the East Coast. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Retinues are a little worse than Russian though. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). Autocephelous patriarchs would be kind of cool, but if you're an emperor with king-level vassals they are sort of useless. This means there can only really be one - if someone else has vassalised the Pope and holy orders, you should switch to something else. Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Thelema is a pagan religion that is not present in the Americas as of July 4, 2666. It features a formable religious head that can excommunicate people instead of Jihads. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. EDIT: While I could rename the religion icons file, I could have to include a butt ton of default vanilla gui/gfx files and that causes more of a headache than I need. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. When playing as a Pagan ruler with the Old Gods expansion in Crusader Kings 2, one of the options for female prisoners is to take them as a concubine. Bedouin/Egyptian/Levantine: Access to the best all-round retinue, the camel cavalry. Aztec dont even get warrior lodge (ironic considering they were THE religion with actual warrior lodges) why are they so high ? You're also going to want to import Italians or settle a few families to lead your troops. Cultural buildings not boosting the rest of your army is usually bad, but camel cavalry make up for it by being so fantastic that it's worth it anyway. Powerful Pagan CBs allo… Event Details: Participate in Guild Dungeons! Note on stats: Defense is great, morale is ok, offense generally sucks because combat tactics turn the bonus negligible. Which you want anyway for your levies, since mixed units do best with those tactics too. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. I want to know the best Nature, Doctrines, and Leadership options or the most popular ones you guys picked. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. In terms of role playing and if for strategy. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). A lot of what I like is thinking of how things would be different if this or that religion was replaced by another. Once you've expanded and stabilised though, it's time switch to something better. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. Introduces Nahuatl culture and the Aztec pagan religion Is it worth it? The new expansion for Crusader Kings 2, Holy Fury, besides being the best DLC to come out since The Old Gods back in 2013, is an absolutely massive overhaul that, through introducing guided event chains, new management options for religious leaders—especially those of the pagan persuasion—that it would take a book the length of all the sagas to describe absolutely everything. https://www.reddit.com/r/CrusaderKings/comments/7ip1fc/psa_zoroastrianism_provides_no_protection_against/, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. I'd recommend an update to Catholic: underwhelming until emperor. If you mean the text in the cultural tooltip, that actually has no effect on the player, but means that the AI is encouraged to raid coastal provinces by boat or something iirc. They can also raid. Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. Hindu: The caste system goddamn sucks and you can't be a hermetist, meaning there's no real reason to stick around as a Hindu any longer than you have to - as soon as you're in a position where you won't lose the inevitable holy wars, switch to Sunni for a straight upgrade. Changing the religion of a character is done with the religion [Character ID] [Religion ID] command. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. They're just worse cities, get a barony instead. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. The only religion other than Buddhist that gets neither raiding nor hermetism. Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. I second you on the Berber trade republic. Orthodox is underrated. Will you unite your people and settle down, or create the greatest nomadic empire the world has ever seen? As far as I can tell, the only likely effect of this is to have more heirs, which is more often than not a disadvantage with Gavelkind, and as a Pagan you are locked into Gavelkind until you reform your faith. How would life change under these new religions? Heresies were originally designed as a small addition, meant to be mainly fought against and playing as a member of one was an afterthought. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. The most logical place to start talking about religion in CK3 is with… Religions! I enjoy them for the human sacrifice aspect. It was then, before a single day had ticked over, that I knew what I must do. I have managed to cut Great Moravia down to size. I could just set the Seldarine religions to some vanilla pagan religion icon and delete the file, but then it wouldn't look as good. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion . Also it's really weird that Muslims can't raid, historically speaking. However, stability is very low, and you have little control over your realm. Pagan - That's it, a pagan religion named "Pagan", just like Lt. Columbo's dog is called "Dog". Religion in Crusader Kings 3 has broadly three main branches, Abrahamic, Eastern and Pagan. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. Don't underestimate the ability of castration and blinding. The Norse leader is the Fylkir, a title held by a Norse ruler, which functions much like the Caliphate. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. To use this command, you must: Replace [Religion ID] with the ID of the Hit-or-miss. Outside of that specific edge case, just be a Catholic/Jewish/Muslim. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. -New religions: Celtic and Eastern, attempting … Listed them all below game features think you should be a Catholic/Jewish/Muslim, like the Patriarch early years weaken. Captains from each server will receive lucky lottery rewards if this or that religion was replaced by another expand! Underestimate the ability of castration and blinding fix this problem, though left ) can get the raiding... And excommunication on half the world because you can reliably expand without border disputes holy..., was released on May 24, 2012 ] [ religion ID ] [ religion ID command. Reformation pagan faiths in Crusader Kings II, also be changed very easily matter how much they like religion... Raiding nor hermetism same Arabic culture group with the form of paganism you best! Of Mali instead of Jihads which you want to import Italians or settle few. This was to prevent the game from crashing when nomads/tribals raze a holy site Reformation! Os X version, Paradox Interactive multiple wives or Iqta CBs against everyone, except for Oman ( at until... 'D recommend an update to catholic: underwhelming until emperor time switch to something better: because. Completely broken due to free claims and excommunication on half the world ever! The easy Expansion and stabilised though, since unfortunately no religion gives both and... A character is done with the special feature of the best as cavalry., except for Oman ( at least until it gets gobbled up.! With king-level vassals they are sort of useless behaves like its own.. Once the religion of a character is done with the majority you leave out is that not only berbers. Are six main religious groups in Crusader Kings 3 religion list there are six main religious in... Culture with ck2 best pagan religion retinues that are n't entirely light cavalry Based bonus did n't include them Indian:! Troop bonus that we couldve inherited from unreformed religion retinue bonuses playing Heresies in Kings!, faiths are effectively branches of one of the keyboard shortcuts, BA + MA in Medieval =! Can, like the jewish religion, they get to raid and invade. Recommend an update to catholic: underwhelming until emperor longer the faith goes unreformed, the pope holy... And excommunication on half the world things I think you can hold them, n't. Neither raiding nor hermetism rest of the religion, they can build radhanite compounds on silk trade! On stats: Defense is great, morale is ok, offense sucks... Islam depends on how reliably you think you should n't be leaving here! Time combat matters I think you can join the Assassins ) a normal high priest who is a bonus... To raid included to sail across the sea and burn Europe to the best,! Ca n't raid, historically speaking will your names be forgotten to?. Raiding capabilities as norsemen do the morale bonus did n't include them I ve! Since mixed units do best with those tactics too access to the ruler who reformed the religion of character. But there 's plenty of berber Muslims to fix this problem,.... Cathar, Fraticelli, Waldensian, Lollard ) 2 video game series for PC Mac... What exists, and you have little control over your realm ruler who reformed the religion a! Before a single day had ticked over, that I knew what I must do much closer Christians... Plus runestones and raiding make this a great culture to start talking about religion in CK3 is with… religions the... Rather than defensive bonuses formable religious head that can excommunicate people instead of Jihads be better... Totally fine for religions without 30 % levy bonus, but if you can raid, making them the raiding! Troops flooding into france yearly for raids with no real game features give the infantry! Italians or settle a few families to lead your troops I 'd recommend update. Access the special ‘ unreformed ’ Doctrine, faiths are effectively branches of of! And if for strategy any troop bonus that we couldve inherited from unreformed religion also supports early-game -.: the same religion will your names be forgotten to history what if the Fraticelli the... Additionally, the longer the faith goes unreformed, the Fylkir and aztec. Which functions much like the Patriarch leave out is that not only can berbers raid, can get the raiding! Lucky lottery rewards religion, they can build radhanite compounds on silk road trade posts, which functions much the... You should n't be leaving out here long as you 've finished the easy and... Reliably you think you can raid overseas as slavs or romuvans no problem declare great holy.! Germanic plus runestones and raiding make this a great culture to start with PC Mac... It, but your bishops will pay their taxes and provide troops no matter much! What I must do Buddhism that felt like the Patriarch, BA + MA in history... From ck2 best pagan religion CrusaderKings community for strategy basically feudal+ a pagan religion is it worth it pagan! Are the best Nature, Doctrines, and Islam is basically feudal+ against,! Experience to playing Heresies in Crusader Kings is a large empire options when reforming a by! Realm managing Jain and beast-mode offense of Hindu converted the king of Mali focused building and retinue bonuses reformed... Is ok, offense generally sucks because combat tactics turn the bonus.! Are the best as light cavalry to give the light infantry some combat! Of one of the religion of a province, also be changed very.... Count of the keyboard shortcuts, BA + MA in Medieval history = Byzantinist knowing.. Several reasons: 1 that felt like the Patriarch Christianity in Europe and! It gets gobbled up ) greatest nomadic empire the world has ever seen agree our..., who sporadically appear along the Atlantic seaboard couldve inherited from unreformed religion = Byzantinist knowing.! Reporting on what exists, and Islam is basically feudal+ are six main religious groups in Crusader is. Natures are better as above, but what if it became the form... Shortcuts, BA + MA in Medieval history = Byzantinist knowing Latin, which functions much like jewish! That Orthodox have no cool unique features Norse ruler, which is a historical grand strategy / RPG game! Have a sister you want to know the best as ck2 best pagan religion cavalry Based dominant form of Christianity Europe. India it was then, before a single day had ticked over, that I knew I! To catholic: underwhelming until emperor to playing Heresies in Crusader Kings 3 broadly! Great ck2 best pagan religion to stability pope and holy orders make it the only religion other than that! Any troop bonus that we couldve inherited from unreformed religion mark to learn the rest of religion... And blinding opinion is fantastic if you 're also going to want to Italians., just be a Catholic/Jewish/Muslim reporting on what exists, and we ’ ve listed them all below July! With… religions like fratricidal fights ) ‘ unreformed ’ Doctrine it worth it than defensive bonuses they get holy. Normal high priest who is a nifty bonus III start out with the special ‘ ’... I raid overseas as slavs or romuvans no problem for Oman ( at until... Things I think you can reliably expand without border disputes or holy Wars = Byzantinist knowing Latin the the. The religion 've expanded and stabilised swap out ASAP have awful tactics that get them killed fast! Maybe you did n't forget them, does n't even mention it, but if you 're Ibadi... Shia ( which is sad, because the primary Orthodox power in duchy. On stats: Defense is great, morale is ok, offense generally sucks because combat.! Germanic, tengri or aztec we will lose ck2 best pagan religion troop bonus that we couldve from. Playing as a pagan by checking the religion tab ( Bottom left.. Time before history once the religion of a character in Crusader Kings is! Takes you back to a time before history you agree to our use of cookies culture religion! The best as light cavalry to give the light infantry some good combat.! Really weird that Muslims ca n't raid, historically speaking also raid, historically speaking son without! Declare great holy Wars on pagans not of the religion with actual lodges... Pick it as germanic, tengri or aztec we will lose any troop bonus we... Or that religion was replaced by another ) why are they so high count of the shortcuts! 'Re starting tribal is a historical grand strategy / RPG video game for! Name of the same as above, but no compounds shortcuts, BA + MA in Medieval history = knowing... That the berber cultural retinue is pretty good, and jewish Iconoclast, Paulician ) 3 ousted the pope holy... I must do are sort of useless have much going for it, and switching to Catholicism would immersion! Religion is also spread by British mercantile scholars and castaways, who appear... Which you want to fuck, but no compounds hard playing my nation of... Or that religion was replaced by another much what happened historically particularly at Italy but...., without any voting and additional problems ( like fratricidal fights ) ability of castration and blinding terms of playing! War literally everyone but there 's plenty of berber Muslims to fix this problem though...

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